![]() Most efficient luck to get more of this type of items is by someone else tests is 90. Uncommon: Third item that appears! Usually what farmers want, even if its flower nectar, white petal, etc. Common : The 2 most common items, without luck you will get more of this than the rest of items. So which areas there are these but change depending if it's monster or boss or miniboss: Getting luck makes that each area changes of shape making the most common items to appear less and the most rare items to appear more. You could say that each time you kill a mob, a roulette of drops starts spinning and where it stops is where it shows what you will get. But to be exact, all drops have their own drop rate area and that area has it's luck area. ![]() If you get more luck you can get better drops is the quickest way to say it. ![]() So let's start talking of how Luck works before entering into the general builds(I won't put entire builds for that check TOGA and to check the thing of Luck if you want or are unsure of this because I know that explaining this is hard and I may not explain all exactly right). Why I say that? Mostly because in this part I'll fix some mistakes like some things said in info sources that I call bad info sources that caused many troubles, like the false info that said that luck shared to all pt and the mistake that if you have maxed luck you'll get all superquick. Still, I'm aware that this may open the pandora box of farming and getting into a big mess of comments. Hi readers! Beat here to tell you about farmers.
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